Apologies for the lack of updates! There’ve been lots different things happening in the past couple of months and I couldn’t dedicate much time to Eons of War.
I tested the most recent version with a small group of folks and it seems like the core game loop is still not where it should be. The problem is that after several battles it all starts to feel too similar and mundane.
One way to fix it is to make every game session more dynamic and unpredictable by applying a few mechanics that I’ve been experimenting with. The tough thing is that it will take several months to implement, test, and tune them properly.
Since I won’t have as much bandwidth for the next few months, I had to make a decision to postpone launch until 2020 and cancel (for now) the private beta. I’d still very much like for this project to happen but I want to do it right and not launch something I am not proud of.
On the flip side, while working on Eons I learned a ton, got a lot of feedback from all kinds of folks, and made a few friends.
Once development is back on track I’ll post another update.